FAMILY ROOM
This is the a first rendering in a long time after being away from 3DSMax.  It's a replica of my living room but with different furniture.

My processors is AMD A6 5200...SLOW!  I didn't have the luxury of using a lot of ray-traced or "Area Shadows".  This is all done with the standard max lights.  The goal was to see how close I could get the much shrugged-off Scanline Renderer to look like a photo.

Scanline gets a bad wrap since these days so many artists use V-Ray or Mentalray (which is no longer "shipped" with Max 2018.)  I've seen so many tutorials where artists exclusively use these renderers when their example results could be done so much more quick with Scanline.

Point is, if you understand how light works, you can come pretty close to photorealism without as much wait time as you get from V-Ray or Mentalray to get it.

How did I get the soft shadows without using ray-traced renderers or "Area Shadows"?  I created lighting rigs with Omni lights spread slightly apart and shined those through the windows.

For the Fill light, I used a grid of omnis spread out in the shape of the room but turned off "Specular" in those lights.

I used Cast Shadows for all and map size of 2048.  (I don't really believe in ever turning off shadows as many artists do for fill light.  I never really understood this.  All light casts shadows...?)

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